AI Insights · Timothy · October 2024
Top 5 Physics Puzzle Games on Android in Ukraine: Q3 2024
Explore the performance of the leading physics puzzle games on Android in Ukraine during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top five physics puzzle games on the Android platform in Ukraine showed diverse trends in downloads, revenue, and user engagement, as reported by Sensor Tower.
Screw Out: Jam Puzzle from iKame Games - Zego Studio experienced significant fluctuations in its metrics. Revenue rose steadily from $118 in early July to a peak of $2.4K by mid-August, before declining to around $820 by the end of September. Downloads followed a similar trend, starting at 7.9K, peaking at 35.6K in late July, and dropping to 1.2K by the end of September. Active users increased dramatically from 13.5K in early July to a peak of 81.6K in mid-August, then decreased to 21.4K by the end of the quarter.
Wood Screw Puzzle, also by iKame Games - Zego Studio, maintained a relatively stable performance. Revenue varied slightly, with a high of $359 in late July and a low of $2 at several points. Downloads started at 24.4K, dipped mid-quarter, then rose to 14.9K in mid-September. Active users showed a consistent upward trend, reaching 209.5K by mid-September before slightly decreasing to 198.5K at the quarter's end.
Screw Puzzle: Wood Nut & Bolt™ by FALCON GAMES saw modest revenue figures, peaking at $431 in mid-August. Downloads decreased from 23.3K at the start of July to 7.1K by the end of September. However, active users remained relatively stable, ending the quarter with an increase to 124.8K.
Hide Ball: Brain Teaser Games by HYPERCELL recorded no revenue but had a significant surge in downloads, particularly in September, with a peak of 24.8K mid-month. Active users steadily increased, reaching 62.6K by the end of September.
The Superhero League by Lion Studios did not generate revenue during this period. Downloads decreased from 6.1K in early July to just 787 by the end of September. Similarly, active users declined from 34.9K to 16.1K throughout the quarter.
For more detailed insights and analysis, data from Sensor Tower provides a comprehensive overview of these trends in the mobile gaming market.